By Steve Horowitz and Scott Looney
Publisher: CRC Press
The nature of game music charges the modern-day composer with understanding a wholehost of aesthetic and technical principles unique to the medium. Based on years of working inthe field, as well as teaching the subject at colleges and universities, The Theory and Practiceof Writing Music for Games is an invaluable resource for those looking for a classroomtested, directed course of study.
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Key Features:
• Discusses a variety of topics in a simple and easy-to-understand format.
• Provides a valuable resource for teachers and students, anyone who is looking to build a careerin music for games.
• Breaks down the fundamentals needed to build your career.
• Includes fun and practical exercises that strengthen your composer chops.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
By Steve Horowitz and Scott Looney
Publisher: Rutledge (2014)
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. Used at schools and colleges around the globe
The Game Audio Institute
By Steve Horowitz and Scott Looney
Publisher: TCI (2012)
What better way to learn about game audio than inside a game? What better way to teach someone to how to create sound for games then inside an actual game level? Created by teachers, for teachers (and students) each of our carefully developed levels, are designed to give you the tools to either do it yourself or help your students integrate their own designs into a real time gaming environment. Each downloadable level comes with a comprehensive step by step lesson plan that will help you help yourself or your students master the main concepts involved in designing and integrating sound for games.
The Art of Digital Music
By David Battino and Kelli Richards
Publisher: Backbeat Books (2004)
The Art of Digital Music: 56 Visionary Artists and Insiders Reveal Their Creative Secrets (Includes DVD) Paperback – December 1, 2004.- This inspiring volume gathers the wisdom and groundbreaking techniques of 56 visionary artists, producers, programmers, provocateurs, instrument designers, label executives and industry leaders. Hear firsthand how the masters wield technology to create their amazing music the enclosed DVD features highlights from each interview.
Mac Pro Video Online Tutorials
By Steve Horowitz and Scott Looney
Publisher: Mac Pro Video/Ask Video (2012)
Game Audio 101-Demystifying Game Audio
In Demystifying Game Audio you'll get a real world education on everything you need to know AND everything you need to do to jumpstart your career creating sound and music for games!
Guerilla Guide to the Music Business: 2nd Edition
By Sarah Davis and David Laing
Publisher: Bloomsbury Academic; 2 edition (September 15, 2006)
Through interviews with industry experts in the US and the UK, The Guerilla Guide gives priceless tips on every aspect of gigging - from rehearsals to foreign tours. It takes you through the process of recording, from home-made demos to releasing your own finished product and radio promotion. The Guerilla Guide to the Music Business also explains what managers, publishers, PR people, accountants, and lawyers can do for you, and when and why you will need their services. It's a book that will help you enjoy what you do, avoid too many pitfalls, and maybe even help you have a hit or two along the way.
Essential Game Audio – Book Companion App
By Steve Horowitz and Scott Looney
Publisher: Taylor and Francis Group (2014)